The answer to all of the above is F'n none. What underground lava filled catacombs would be out there? What kind of forgotten castles steeped in the woods to be explored? How many legendary weapons and unique items would there be, and what would they do? What kind of magic powers would I find? Just how many dungeons are there?į'n none. As I was running around, I stopped at the cliff side and noticed all these interesting things in the distance. The plateau gave me purpose and direction, it used it's survival mechanics well, it fully grabbed me and pulled me in. I could go on all day rehashing the common complaints (rain, broken weapons, lack of direction, ect), but honestly my biggest complaint is simply the lack of imagination from the game and it's fans. It has lots of weapons, but they all shatter like glass. It has a big world, but it's mostly empty and has limited enemies. It has a lot of items, but it has little need or use for the majority of them. It's short, but has a lot of chores so it makes you think it's a long game. See, alternatively, I severely disliked BOTW. Not Ocarina of Time, not Majora's Mask, not Twilight Princess or Wind Waker, no, he plays Link's Awakening and says it doesn't live up. The kid picks up a remake of an old Gameboy game and wonders why it's rigid. This article is a prime example of what's wrong with the kids today (goddamn whipper snappers). Rather than being overjoyed that I would have the chance to play a classic Zelda game, I was just disappointed that there was no news about the BOTW sequel. Playing the waiting gameĮarlier this month, Nintendo announced that Skyward Sword is getting remastered in HD on Switch. Instead, I was stuck following a fairly plodding path that had already been laid out for me. The joy of exploration that fueled my BOTW addiction wasn’t there. I certainly didn’t hate my handful of hours with Twilight Princess, but again, I found it frustratingly restrictive and struggled to lose myself in the world. I decided to try The Legend of Zelda: Twilight Princess next, and was convinced that this time, my experience would be a positive one.īut it wasn’t. If I gave a classic 3D Zelda a chance, I would find the same spark that BOTW ignited. I told myself that my feelings were due to playing a 2D Zelda - one that originally came out on the Game Boy, no less. I always felt like the game placed very strict limits on how I played. At no point did I lose myself in the game world. I found Link's Awakening's structure to be rigid, its dungeons to be dull, and its endless backtracking tedious. I dove in expecting to have another magical experience.
While this game is a remake of the 1993 title of the same name, I assumed the modern coat of paint would ease the transition.
In 2019, The Legend of Zelda: Link’s Awakening debuted on the Switch. As such, I decided to wait for a more recent Zelda to make its way to the Switch. However, a close friend advised me that I might find the step from BOTW back to the very fist Zelda a tad jarring. Instead, Nintendo has granted Switch Online subscribers access to a selection of classic games, which includes the very first Zelda game, originally released on the NES. VC, which let users purchase and play classic games on newer Nintendo consoles, is a glaring omission on the Switch to this day. Unfortunately, unlike on the Wii and Wii U, Nintendo has never actually launched standalone Virtual Console games on the Switch. I needed another Zelda fix, and I needed it quick. Straight after finishing BOTW in March 2017, I was dying for Nintendo to port over as many Zelda games to the Switch as possible.